![]() ![]() If you do need to make changes then you can edit the canvas size under the "Image" tab by selecting "Canvas Size." If you are already using an image to base your parallax map from then you will not need to worry about canvas size unless you decide to make changes. For example if you have a 17x13 map (standard) then you will need to make sure that your canvas is 544x416 pixels. Each block of space is 32x32 pixels and this rule must apply for each tile space you want to use for parallax mapping. You will need to set the canvas to the exact size of the map you're working with. You need to create a sub-folder in your project's Graphic's folder named "Overlay" This will be essential to adding maps into your project! In here create a new folder called "Overlay". Go to the directory your project is stored in and go into the "Graphics" folder. The "Overlay Opacity" part of the Overlay Mapping script should look like this!Ĥ. ![]() Your layers will have their own opacity depending on what you set them to in the photo editor so this is something you will need to change. Change all of the values to 255 as shown in the following picture to retain full opacity for each layer. By default the script will give opacity depending on the specified type of parallax you add and will prevent you from accurately making your parallax maps using a photo editor. Change the script's default overlay opacity values. You can change the values of the switches in the script if you already have 1-4 used!ģ. If your project is already using switches then you will need to assign new values for the script.įor new projects your switches 1-4 should be reserved for Yami's Overlay Mapping! Double check to make sure you have reserved switches 1-4 for Yami's Overlay Script. Note: The scripts must be above Main Process as shown here!Ģ. Copy and Paste the scripts, the order should look something like the following and Effectus (if you have it) should be before your other custom scripts: This shouldn't take long, so don't worry!ġ. Get a head start and use these pre-labelled layers to make highly detailed parallaxes. Complex Exterior Building Template (for GIMP users).Start making fully custom parallax maps by using these four layers as a guide. Simple General Parallaxing Template (for GIMP users).Use this in tileset B but make sure that the upper-left corner is set to "Star" passability otherwise the tileset will not work! You can also toggle an "Only Parallax Maps" option in the script which will help even more if you do not intend to use the editor mapping - you can still block your maps out using tiles the same way.Įxperimental tileset used for setting player boundaries as well as easily defining zones for regions and passability. This is especially important with parallax mapping as you'll take a huge frame rate hit without an anti-lag script. I highly recommend this script as it will boost the performance of your game tenfold. I tried other scripts and was one that didn't chunk out all my frames. This will allow you to copy your work from the editor to make the rest of the process easier if you don't want to build your maps by scratchĪllows you to manage your parallax images without having to mess around with the editor. These scripts are the ones I use and of which the guide is based from:: Some of my parallaxes end up being close to thirty layers in a photo editing program while ending up at about five in the editor depending on the complexity of the parallax. ![]() You'll need a few scripts in order to to get things working if you intend to use more than a few layers. It requires a fair amount of time to practice but the rewards are extremely beneficial to any RM project. Parallax mapping is the process of using multiple layers of images to create a graphically complex map without being limited by tile-based mapping in the editor. Planning your project ahead of time is key to making well thought out parallax maps!Īdvanced Tips (I'll be updating these over this week) Parallax mapping can get very boring if you focus too hard on it so try to let your ideas come to you naturally. ![]() There's also some tips for semi-experienced users!įirst I'd like to start by saying that it always helps to have good music to listen to while you parallax, or just have some general background noise if it's your thing. Welcome to my parallax mapping guide! This tutorial will take you through the process of starting your first parallax map and adding it to your project as well as making simple edits to help your map look great. ![]()
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