![]() ![]() There literally aren't even any dice to roll (every "roll" is just taking white or black stones out of a bag), so it's just a matter of following instructions, and using their imagination, and reading the letters (the kid does have to be able to read something like this, or have an adult read it to them).Īs for Mouse Guard, it's based on a comic book that literally won the "Best Publication for Kids", and while the RPG based on it is a full-featured game (using simplified Burning Wheel rules), it's also very much "for all ages", as much as a full RPG can be. is for players ages 8+.įurthermore, if you read how the game actually works (Goblin Crafted has a good summary of play) you'll see the rules are extremely simple. The follow-up game (the one that's actually a true role-playing game, using FATE rules, and is explicitly targeted at older children). The latter is also mainly about imagination, but in the context of a more structured game, and a more specific setting (floating worlds that write letters asking for help of the young pilgrim PCs).īut, for the record, I think the Labyrinth game is another amazing option if your family is a fan of that 1980's movie.ĭo is "officially recommended" for 12+, but Evil Hat just set that way too high, and they even realized as much later on. The former is essentially GURPS/Savage Worlds/your favorite generic RPG, but with almost every last rule removed, so it's really mainly about the kid imagining things and having fun (in any setting, although the game only provides four standard ones like medieval and space). If I had to say which of the above is the current "best starter", it'd either be Amazing Tales or Do.
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